How can I optimize network performance in Unreal Engine?
To optimize network performance in Unreal Engine, consider reducing the amount of data sent over the network, using efficient replication methods, and minimizing the frequency of updates.
What are some specific techniques I can use for data reduction?
You can use techniques like data compression, only sending essential data, and utilizing network relevancy to limit what each client receives.
How does network relevancy work?
Network relevancy determines which actors are relevant to a player based on their distance and visibility, reducing unnecessary data transmission.
Are there any tools in Unreal Engine to help with optimization?
Yes, Unreal Engine provides tools like the Network Profiler and the Stat Net command to analyze and optimize network performance.
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