How do I create and apply physics materials in Unreal Engine?
To create a physics material in Unreal Engine, go to the Content Browser, right-click, and select 'Physics Material'. You can then adjust properties like friction and restitution.
What properties should I adjust for realistic bounciness?
For realistic bounciness, adjust the 'Restitution' property. A value of 0.5 to 0.8 usually works well for most materials.
Can I apply different physics materials to different parts of a mesh?
Yes, you can apply different physics materials to different parts of a mesh by using the 'Physics Material' slot in the mesh's details panel.
What are some common uses for physics materials in games?
Common uses include defining how surfaces interact, like slippery ice, sticky mud, or bouncy surfaces, enhancing realism in gameplay.
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