What are the best monetization strategies for games?
There are several effective monetization strategies for games, including in-app purchases, ads, and subscriptions. What type of game are you considering?
I'm thinking about a mobile puzzle game. What would work best?
For a mobile puzzle game, in-app purchases for extra levels or hints can be very effective. Ads can also work well if implemented thoughtfully.
How can I balance ads without annoying players?
You can limit ad frequency, offer rewards for watching ads, and ensure they don't interrupt gameplay. This keeps players engaged.
What about subscription models? Are they worth it?
Subscription models can provide steady revenue, especially if you offer exclusive content or features. It depends on your game's appeal.
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