How can I use audio streams in Godot?
You can use the AudioStreamPlayer node to play audio streams in Godot. Do you need help with a specific type of audio?
Yes, I want to stream music from a file. How do I set that up?
First, add an AudioStreamPlayer node to your scene. Then, load your audio file into an AudioStream resource and assign it to the stream property of the AudioStreamPlayer.
Can I control the volume and pitch of the audio stream?
Absolutely! You can adjust the volume using the 'volume_db' property and the pitch with the 'pitch_scale' property of the AudioStreamPlayer.
Is it possible to loop the audio stream?
Yes, you can enable looping by setting the 'loop' property of the AudioStreamPlayer to true.
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