How should we regulate violence in virtual reality?
Regulating violence in VR involves balancing user freedom with safety. What specific aspects are you concerned about?
I'm worried about the impact on young users. Should there be age restrictions?
Age restrictions could help protect younger audiences. Implementing content ratings similar to video games might be effective.
What about the developers? Should they be held accountable for violent content?
Yes, developers could be held accountable, especially if they fail to implement appropriate age ratings or warnings.
Are there any existing laws that address this issue?
Currently, laws vary by region. Some places have guidelines, but comprehensive regulations for VR violence are still developing.
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