What are some advanced WebGL shader techniques I can use for my project?
Some advanced techniques include normal mapping, shadow mapping, and post-processing effects. Would you like details on any specific technique?
Can you explain normal mapping and how it improves the visual quality?
Normal mapping simulates detailed surface textures without increasing polygon count, enhancing realism by altering surface normals.
What about shadow mapping? How does it work?
Shadow mapping involves rendering the scene from the light's perspective to create a depth map, which is then used to determine shadowed areas.
Are there any performance considerations I should keep in mind?
Yes, techniques like shadow mapping can be performance-intensive. It's important to optimize your shaders and consider using lower resolution shadow maps.
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