What are some alternatives to WebSockets for real-time communication?
There are several alternatives to WebSockets, including Server-Sent Events (SSE), long polling, and HTTP/2. Each has its own use cases.
Can you explain how Server-Sent Events work?
Sure! Server-Sent Events allow a server to push updates to the client over a single HTTP connection. It's great for one-way communication.
What about long polling? How does that differ from WebSockets?
Long polling involves the client making a request to the server, which holds the request open until new data is available. Unlike WebSockets, it's not a persistent connection.
Are there any performance considerations I should be aware of?
Yes, WebSockets generally offer better performance for real-time applications due to their persistent connection, while alternatives like long polling can introduce latency.
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