What are the costs of VR implementation in schools?
The costs can vary widely, but typically include hardware, software, training, and maintenance. Would you like a breakdown?
Yes, please provide a detailed breakdown of these costs.
Sure! Hardware can range from $300 to $1,000 per headset. Software licenses might cost $100 to $500 per student. Training for teachers can be around $1,000 per session. Maintenance and updates can add another 10-20% annually.
Are there any ongoing costs I should be aware of?
Yes, ongoing costs include software subscriptions, hardware maintenance, and potential upgrades every few years. It's important to budget for these.
What are the benefits that justify these costs?
Benefits include enhanced engagement, improved learning outcomes, and the ability to simulate real-world experiences, which can be invaluable in education.
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