What are the different types of shortest path algorithms?
There are several types of shortest path algorithms, including Dijkstra's algorithm, Bellman-Ford, A* search, and Floyd-Warshall. Each has its own use cases and efficiency.
Can you explain Dijkstra's algorithm?
Sure! Dijkstra's algorithm finds the shortest path from a starting node to all other nodes in a graph with non-negative edge weights. It uses a priority queue to explore the nearest unvisited node.
What about the Bellman-Ford algorithm?
The Bellman-Ford algorithm can handle graphs with negative edge weights and finds the shortest path from a single source to all vertices. It works by relaxing edges repeatedly.
When should I use A* search?
A* search is ideal for pathfinding and graph traversal, especially in scenarios like game development, where you want to find the shortest path efficiently using heuristics.
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