What is tile-based rendering?
Tile-based rendering is a graphics rendering technique that divides the screen into smaller tiles to optimize performance.
How does it improve performance compared to traditional rendering?
It reduces memory bandwidth usage and allows for better cache utilization by processing one tile at a time.
Can you give me an example of where it's used?
It's commonly used in mobile graphics and gaming, such as in the GPUs of smartphones and tablets.
What are the advantages and disadvantages of this method?
Advantages include improved performance and lower power consumption, while disadvantages can be complexity in implementation.
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