When should I use classes in programming?
You should use classes when you want to create objects that share common properties and methods, especially in object-oriented programming.
Can you give me an example of when to use a class?
Sure! If you're building a game, you might create a class for 'Player' that includes properties like health and score, and methods for actions like 'attack' or 'defend'.
What are the benefits of using classes?
Classes promote code reusability, organization, and encapsulation, making your code easier to manage and understand.
Are there situations where I shouldn't use classes?
Yes, for simple scripts or small programs, using functions or modules might be more straightforward than creating classes.
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