Can you explain when I should use a design pattern in my software projects?
Design patterns are useful when you encounter common problems in software design. They provide proven solutions.
What are some common scenarios where design patterns are beneficial?
Common scenarios include managing object creation, structuring code for scalability, and improving code maintainability.
Are there any specific design patterns I should focus on as a beginner?
Yes, start with the Singleton, Factory, and Observer patterns. They are widely used and easy to understand.
How do I decide which design pattern to use for a specific problem?
Analyze the problem, consider the context, and look for patterns that have been effective in similar situations.
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