When should I use classes instead of modules in programming?
You should use classes when you need to create objects with shared properties and methods, while modules are better for organizing code.
Can you give me an example of when to use a class?
Sure! If you're building a game, you might create a 'Player' class to manage player attributes and behaviors.
What about modules? When are they more appropriate?
Modules are great for grouping related functions and variables, like a utility module for math operations.
Is it possible to use both classes and modules together?
Absolutely! You can define classes within a module to keep your code organized and reusable.
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