Can you explain when to use Dijkstra's algorithm versus A*?
Sure! Dijkstra's algorithm is best for finding the shortest path in graphs with non-negative weights, while A* is more efficient for pathfinding in games or maps because it uses heuristics.
What kind of heuristics does A* use?
A* uses heuristics like the straight-line distance to the goal, which helps it prioritize paths that seem more promising.
Are there scenarios where Dijkstra's is preferred over A*?
Yes, Dijkstra's is preferred in scenarios where you need the absolute shortest path without any heuristic guidance, like in certain network routing problems.
Can you give an example of a real-world application for each?
Certainly! Dijkstra's is often used in GPS systems for route optimization, while A* is commonly used in video games for character movement.
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