When should I use lock in C#?
You should use lock in C# when you need to ensure that a block of code is executed by only one thread at a time, especially when accessing shared resources.
Can you give me an example of using lock?
Sure! Here's a simple example:
private static readonly object _lock = new object();
public void UpdateResource() {
lock (_lock) {
// Code to update shared resource
}
}
What happens if I don't use lock?
If you don't use lock, multiple threads may access and modify shared resources simultaneously, leading to race conditions and unpredictable behavior.
Are there alternatives to using lock?
Yes, alternatives include using Monitor
, Mutex
, or higher-level constructs like SemaphoreSlim
or ReaderWriterLockSlim
depending on your needs.
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