Can you explain when to use the Prototype Pattern in programming?
The Prototype Pattern is useful when you want to create objects based on a template or prototype. It's ideal when object creation is costly or complex.
What are some real-world scenarios where this pattern is beneficial?
It's beneficial in scenarios like creating a new object that requires a lot of setup, or when you want to avoid the overhead of creating a class hierarchy.
Are there any downsides to using the Prototype Pattern?
Yes, it can lead to complications if the prototype objects are not managed properly, and it may introduce additional complexity in the code.
Can you give an example of how to implement it?
Sure! In JavaScript, you can create a prototype object and then use Object.create() to create new objects based on it.
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