What are the differences between A* and Dijkstra's algorithm?
A* algorithm is more efficient than Dijkstra's because it uses heuristics to guide its search, while Dijkstra's explores all paths equally.
Can you explain how the heuristic works in A*?
Sure! The heuristic in A* estimates the cost from the current node to the goal, helping prioritize which paths to explore.
In what scenarios would you prefer A* over Dijkstra's?
A* is preferred in scenarios where you have a good heuristic, like in games or navigation systems, as it finds the shortest path faster.
Are there any downsides to using A*?
Yes, if the heuristic is not well-designed, A* can perform poorly, and it may also require more memory than Dijkstra's.
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