What are some best practices for developing games in Godot?
Some best practices include organizing your project structure, using scenes effectively, and optimizing performance.
Can you elaborate on organizing the project structure?
Sure! It's important to keep your assets, scripts, and scenes in separate folders to maintain clarity and ease of access.
What about performance optimization?
For performance, consider using the built-in profiler, minimizing draw calls, and using static bodies for collision.
Are there any specific coding practices I should follow?
Yes, use GDScript's built-in functions, avoid global variables when possible, and keep your code modular for better maintainability.
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