What are some tips for scripting in Godot?
Here are a few tips for scripting in Godot:
Can you explain how signals work in Godot?
Sure! Signals in Godot are a way to send notifications that something has happened. You can define a signal in a script and then emit it when a certain event occurs. Other nodes can connect to this signal and respond accordingly, making it great for decoupling your code.
What are some common mistakes to avoid when scripting?
Common mistakes include:
How can I improve my GDScript performance?
To improve GDScript performance, consider:
var
in loops.preload()
for resources instead of load()
._process()
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