What are some best practices for scripting in Godot?
When scripting in Godot, it's important to follow a few best practices: use signals for communication, keep your code modular, and utilize the built-in debugging tools.
Can you explain why using signals is important?
Using signals allows for a decoupled architecture, making your code more flexible and easier to maintain. It helps in reducing dependencies between nodes.
What do you mean by keeping code modular?
Modular code means breaking your code into smaller, reusable components. This makes it easier to manage, test, and debug.
Are there any specific debugging tools in Godot that you recommend?
Yes, Godot has a built-in debugger, which includes breakpoints, watches, and a console for output. It's very helpful for tracking down issues.
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