What are bounding volumes in collision detection?
Bounding volumes are geometric shapes that enclose objects to simplify collision detection.
Can you give me examples of different types of bounding volumes?
Sure! Common types include Axis-Aligned Bounding Boxes (AABB), Oriented Bounding Boxes (OBB), and spheres.
How do these bounding volumes improve performance in simulations?
They reduce the complexity of collision checks by allowing quick rejection of non-colliding objects.
Are there any limitations to using bounding volumes?
Yes, they can sometimes lead to false positives, where collisions are detected even if they don't occur.
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