What is real-time collision detection?
Real-time collision detection is a technique used in computer graphics and gaming to determine if two or more objects intersect or collide during a simulation.
How does it work in video games?
In video games, it often involves bounding volumes and spatial partitioning to quickly check for collisions without checking every object against every other object.
What are the common algorithms used?
Common algorithms include Axis-Aligned Bounding Box (AABB), Bounding Sphere, and the Separating Axis Theorem (SAT).
Can you give an example of its application?
Sure! It's used in physics engines to simulate realistic interactions, like a character jumping and colliding with the ground or other objects.
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