How can I improve collision detection performance in my game?
You can optimize collision detection by using spatial partitioning techniques like quad-trees or octrees.
What are quad-trees and how do they work?
Quad-trees are data structures that divide a 2D space into four quadrants, allowing for efficient querying of objects.
Are there any other techniques I should consider?
Yes, you might also explore bounding volume hierarchies and broad-phase collision detection to reduce checks.
How do bounding volume hierarchies improve performance?
Bounding volume hierarchies group objects into a tree structure, allowing you to quickly eliminate large groups of non-colliding objects.
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