What are some advanced 3D rendering techniques in C++?
Some advanced techniques include ray tracing, global illumination, and physically based rendering (PBR). Would you like to know more about any specific technique?
Can you explain ray tracing?
Ray tracing simulates the way light interacts with objects to create realistic images. It traces rays from the camera and calculates color based on light sources and materials.
What libraries can I use for ray tracing in C++?
You can use libraries like OpenGL, DirectX, or even specialized ones like NVIDIA OptiX for ray tracing in C++.
Are there any performance considerations I should be aware of?
Yes, ray tracing can be computationally intensive. Optimizations like bounding volume hierarchies (BVH) and using GPU acceleration can help improve performance.
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