How can I implement AI in my C++ game?
You can implement AI in your C++ game using techniques like finite state machines, behavior trees, or neural networks.
What are behavior trees and how do they work?
Behavior trees are a hierarchical model for AI decision-making, allowing for modular and reusable behaviors.
Can you give me an example of a simple behavior tree?
Sure! A simple behavior tree might include nodes for 'Patrol', 'Chase', and 'Attack', with conditions to switch between them.
How do I optimize AI performance in my game?
You can optimize AI performance by reducing the frequency of calculations, using spatial partitioning, and simplifying decision-making.
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