What are some popular C++ audio libraries?
Some popular C++ audio libraries include PortAudio, OpenAL, and FMOD. Each has its own strengths depending on your needs.
Can you tell me more about PortAudio?
PortAudio is a free, cross-platform audio I/O library that provides a simple API for audio playback and recording.
Is it suitable for real-time audio processing?
Yes, PortAudio is designed for real-time audio processing and is widely used in applications that require low-latency audio.
What about OpenAL? How does it compare?
OpenAL is also a cross-platform audio API, but it focuses more on 3D audio rendering, making it great for games and simulations.
Are there any licensing issues with these libraries?
PortAudio is licensed under the MIT License, while OpenAL has a more permissive license. FMOD has a commercial license, so check their terms.
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