How does collision detection work in C++?
Collision detection in C++ typically involves checking if two objects intersect in space. This can be done using bounding boxes or more complex algorithms depending on the shapes.
What are the common algorithms used for collision detection?
Common algorithms include Axis-Aligned Bounding Box (AABB), Oriented Bounding Box (OBB), and the Separating Axis Theorem (SAT).
Can you explain the Separating Axis Theorem?
The Separating Axis Theorem states that two convex shapes do not collide if there exists a line (axis) on which their projections do not overlap.
How can I implement AABB in my game?
To implement AABB, you need to define the minimum and maximum corners of your bounding boxes and check for overlaps by comparing these coordinates.
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