How can I create a physics engine in C++?
Creating a physics engine in C++ involves understanding physics principles and implementing them in code. Do you have a specific feature in mind?
I want to simulate gravity and collisions.
Great! You can start by defining a class for your objects with properties like mass and velocity. Then, implement a gravity function that updates the position based on time.
How do I handle collisions between objects?
For collisions, you can use bounding boxes to detect overlaps and then resolve them by adjusting the positions and velocities of the objects.
Can you recommend any libraries to help with this?
Sure! Libraries like Box2D and Bullet Physics are popular choices for physics simulations in C++. They can save you a lot of time!
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