How can I create a 3D physics engine using C++?
To create a 3D physics engine in C++, start by understanding the basic physics concepts like forces, motion, and collisions.
What libraries should I use for physics calculations?
You can use libraries like Bullet Physics or PhysX for handling physics calculations efficiently.
How do I implement collision detection?
Collision detection can be implemented using bounding volumes like AABBs or spheres, and then refining with more complex shapes.
Can you explain how to handle rigid body dynamics?
Rigid body dynamics can be handled using Newton's laws of motion, applying forces and torques to update the body's position and orientation.
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