How can I improve the performance of my C++ physics engine?
To improve performance, consider optimizing your algorithms, using spatial partitioning, and minimizing memory allocations.
What specific algorithms should I focus on?
Focus on collision detection algorithms like AABB or sweep and prune, and consider using multithreading for calculations.
How can spatial partitioning help?
Spatial partitioning reduces the number of collision checks by dividing the space into manageable sections, improving efficiency.
Are there any libraries that can help with this?
Yes, libraries like Bullet Physics and Box2D are great for physics simulations and can help optimize performance.
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