How can I improve AI performance in my C++ game?
To improve AI performance, consider optimizing algorithms, reducing complexity, and using efficient data structures.
What specific algorithms should I focus on?
Focus on pathfinding algorithms like A* and behavior trees for decision-making.
Are there any libraries that can help with this?
Yes, libraries like Unreal Engine's AI system or OpenSteer can be very helpful.
How can I measure the performance of my AI?
You can use profiling tools to measure CPU usage and response times of your AI algorithms.
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