What are some AI techniques used in C++ game development?
In C++ game development, common AI techniques include pathfinding algorithms like A* and behavior trees for NPC decision-making.
Can you explain how the A* algorithm works?
Sure! The A* algorithm finds the shortest path from a start node to a target node by evaluating the cost of each possible path.
What are behavior trees and how are they implemented?
Behavior trees are a hierarchical model for controlling NPC behavior. They consist of nodes that represent tasks, conditions, and control flow.
Are there any libraries in C++ that can help with AI development?
Yes, libraries like Unreal Engine's AI system and OpenAI's Gym can assist with AI development in C++.
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