How does collision detection work in C++ game architecture?
Collision detection in C++ game architecture involves algorithms that determine when two or more objects intersect or collide.
What are the common algorithms used for collision detection?
Common algorithms include Axis-Aligned Bounding Box (AABB), Bounding Sphere, and Separating Axis Theorem (SAT).
Can you explain how the AABB algorithm works?
The AABB algorithm checks if the bounding boxes of two objects overlap by comparing their min and max coordinates.
What are the performance considerations for collision detection?
Performance considerations include the number of objects, the complexity of shapes, and the frequency of checks, often optimized using spatial partitioning.
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