What are the key components of a physics engine in C++ game architecture?
The key components include collision detection, rigid body dynamics, and constraints handling.
Can you explain how collision detection works?
Collision detection identifies when two objects intersect. It often uses bounding volumes for efficiency.
What are rigid body dynamics?
Rigid body dynamics simulate the motion of solid objects, considering forces, torques, and constraints.
How do I implement a simple physics engine in C++?
Start by defining your objects, implementing collision detection, and then applying physics calculations for movement.
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