How can I implement advanced physics in my C++ game?
To implement advanced physics, consider using a physics engine like Bullet or PhysX. They provide robust features.
What are the key features I should look for in a physics engine?
Look for features like collision detection, rigid body dynamics, soft body physics, and support for constraints.
Can you explain how collision detection works?
Collision detection involves checking if two objects intersect. Techniques include bounding boxes, spheres, and more complex algorithms.
How do I optimize physics calculations for performance?
You can optimize by reducing the number of active objects, using broad-phase collision detection, and simplifying collision shapes.
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