What are the key components of game architecture in C++?
The key components include the game loop, rendering engine, physics engine, and input handling.
Can you explain how physics engines work in games?
Physics engines simulate real-world physics, handling collisions, gravity, and object movement.
What are some popular physics engines used in C++ games?
Popular physics engines include Bullet, PhysX, and Havok, each with unique features and capabilities.
How do I choose the right physics engine for my game?
Consider factors like performance, ease of integration, and the specific physics needs of your game.
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