How can I optimize physics in my C++ game architecture?
To optimize physics in your C++ game, consider using spatial partitioning, multithreading, and efficient data structures.
What is spatial partitioning and how does it help?
Spatial partitioning divides the game world into sections, reducing the number of collision checks needed, which improves performance.
Can you suggest some efficient data structures for physics calculations?
Sure! Common data structures include bounding volume hierarchies (BVH), quad-trees, and octrees for 3D environments.
How can multithreading improve physics calculations?
Multithreading allows you to distribute physics calculations across multiple CPU cores, significantly speeding up processing.
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