What are the key components of a C++ game architecture?
The key components include the game loop, rendering engine, physics engine, and input handling.
Can you explain the role of the rendering engine?
The rendering engine is responsible for drawing graphics on the screen, handling textures, lighting, and shaders.
What graphics libraries are commonly used with C++?
Common libraries include OpenGL, DirectX, and Vulkan, each offering different features and performance.
How do I choose the right graphics engine for my game?
Consider factors like performance, ease of use, community support, and the specific needs of your game.
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