What are some common issues in C++ game architecture?
Some common issues include memory management, performance bottlenecks, and code maintainability.
Can you elaborate on memory management issues?
Sure! Memory leaks and fragmentation are frequent problems, especially if resources aren't properly released.
How can I improve performance in my game?
You can optimize algorithms, reduce draw calls, and use efficient data structures to enhance performance.
What tools can help with debugging these issues?
Tools like Valgrind for memory issues and profilers like gprof can help identify performance bottlenecks.
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