How do I design multiplayer game architecture in C++?
Designing multiplayer game architecture in C++ involves several key components: networking, game state management, and synchronization.
What networking libraries should I consider for C++?
You can consider libraries like ENet, RakNet, or Boost.Asio for networking in C++. They provide robust solutions for multiplayer communication.
How do I handle game state synchronization between clients?
Game state synchronization can be handled using techniques like client-server architecture, where the server maintains the authoritative game state.
What are some common challenges in multiplayer game architecture?
Common challenges include latency, data consistency, and handling player disconnects gracefully.
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