How can I organize game assets in C++?
You can organize game assets in C++ by using a structured directory layout and asset management classes.
What directory structure do you recommend?
A common structure is to have folders for textures, models, sounds, and scripts, each containing relevant files.
Should I use any specific libraries for asset management?
Yes, libraries like Assimp for models and SDL for audio can help manage assets efficiently.
How do I load these assets at runtime?
You can create a resource manager class that loads assets from files and caches them for quick access.
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