How can I optimize performance in C++ game graphics architecture?
To optimize performance, consider using efficient data structures, minimizing draw calls, and implementing level of detail (LOD) techniques.
What are some common pitfalls to avoid in graphics programming?
Common pitfalls include overusing dynamic memory allocation, neglecting batching, and failing to profile your code regularly.
Can you explain the importance of shaders in graphics optimization?
Shaders are crucial as they allow for more efficient rendering by offloading calculations to the GPU, reducing CPU load.
What tools can I use to profile my game's performance?
You can use tools like NVIDIA Nsight, Intel GPA, or even built-in profilers in game engines like Unreal or Unity.
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