How can I debug graphics issues in my C++ game?
Debugging graphics issues in C++ can involve several steps. What specific issues are you encountering?
My textures aren't loading correctly, and I see a lot of artifacts.
It sounds like there might be a problem with your texture paths or the way you're loading them. Have you checked the file paths?
Yes, the paths seem correct. I'm using OpenGL for rendering.
In that case, ensure that your OpenGL context is properly set up and that you're checking for any OpenGL errors after your texture loading calls.
How can I check for OpenGL errors?
You can use glGetError()
to check for errors after your OpenGL calls. It returns an error code that you can use to identify the issue.
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