What is the game loop architecture in C++?
The game loop architecture in C++ is a design pattern that manages the flow of a game, handling updates and rendering.
Can you explain the main components of a game loop?
Sure! The main components are initialization, input handling, update logic, rendering, and cleanup.
How does the game loop handle frame rate?
The game loop can use techniques like fixed time steps or variable time steps to manage frame rate and ensure smooth gameplay.
What are some common pitfalls in game loop design?
Common pitfalls include neglecting to separate logic and rendering, not handling input efficiently, and poor performance optimization.
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