How do I implement a game loop in C++?
To implement a game loop in C++, you typically use a while loop that continues until the game is over. Inside this loop, you handle input, update game state, and render the graphics.
Can you give me a simple code example?
Sure! Here's a basic example:
#include <iostream>
int main() {
bool isRunning = true;
while (isRunning) {
// Handle input
// Update game state
// Render graphics
std::cout << "Game is running..." << std::endl;
// For demonstration, we'll stop after one iteration
isRunning = false;
}
return 0;
}
What should I include in the update and render sections?
In the update section, you should handle game logic like player movement, collision detection, and score updates. In the render section, you draw the game objects on the screen, such as characters, backgrounds, and UI elements.
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