What is the structure of a game loop in C++?
A game loop in C++ typically consists of three main phases: initialization, update, and rendering. Would you like to know more about each phase?
Yes, please explain the initialization phase.
The initialization phase sets up the game environment, including loading resources like textures and sounds, and initializing variables.
What happens during the update phase?
During the update phase, the game logic is processed, including player input, physics calculations, and AI updates.
And the rendering phase?
The rendering phase draws the game objects to the screen, updating the display to reflect the current state of the game.
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