How can I implement NPC behavior in a C++ game?
You can start by defining the NPC's state machine, which will manage its different behaviors based on game events.
What are some common behaviors I should include?
Common behaviors include patrolling, chasing the player, and idle animations. You can also add reactions to player actions.
How do I make the NPCs react to player actions?
You can use event listeners to trigger NPC responses when the player performs specific actions, like attacking or interacting.
Can I use AI techniques for more complex behaviors?
Absolutely! Techniques like pathfinding algorithms and decision trees can enhance NPC behavior significantly.
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