Can you explain what a game state machine is in C++?
A game state machine is a design pattern used to manage different states in a game, like menu, playing, or paused.
How do I implement a simple game state machine in C++?
You can create a base class for states and derive specific states from it. Use a pointer to the current state to switch between them.
What are some common states I should include?
Common states include MainMenu, Playing, Paused, and GameOver. Each state handles its own logic and rendering.
Can you give an example of switching states?
Sure! You can use a method like setState(newState)
to change the current state, which then calls the appropriate update and render methods.
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