What are the basics of game physics in C++?
Game physics in C++ involves simulating real-world physics in games, including motion, collision detection, and response.
Can you explain how collision detection works?
Collision detection checks if two objects intersect in space. Common methods include bounding boxes and spatial partitioning.
What libraries can I use for physics in C++?
Popular libraries include Box2D for 2D physics and Bullet for 3D physics, both of which are widely used in game development.
How do I implement gravity in my game?
To implement gravity, apply a constant downward force to objects over time, adjusting their velocity and position accordingly.
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