How can I integrate physics into my C++ game?
Integrating physics in a C++ game typically involves using a physics engine like Box2D or Bullet. Do you have a specific engine in mind?
I was thinking about using Bullet. What are the first steps?
First, you'll need to download and set up the Bullet Physics library in your project. Then, initialize the physics world and create your objects.
Can you explain how to create a simple rigid body?
Sure! To create a rigid body, you need to define its shape, mass, and initial position. Then, add it to the physics world for simulation.
What about collision detection?
Bullet handles collision detection automatically. You just need to set up collision shapes for your objects, and the engine will manage interactions.
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